Prototype Context: Project Spark

Overview

Project Spark is a functional prototype exploring a friction-free observation workflow for an educator app. Built to test feature utility in a fast-paced environment and evaluate how visual cognitive load impacts usability for teachers.

The Core Workflow

Designed with a bias to get things done, the app allows educators to instantly log student progress using fast, preset observation categories. Utilizing this captured data, an AI-powered product feature automatically proposes personalized enrichment activities for the following day and drafts a sample "Spark" note. I designed the flow so teachers retain full control to review, edit, and seamlessly share these insights to a new family app.

Visual Strategy & Architecture

To test how different aesthetic approaches affect tactile interaction and focus, the prototype features a live toggle between two distinct front end design systems: a calm, "Purposeful Minimalism" (mirroring a Montessori-inspired preschool environment) and a highly accessible, responsive "High-Contrast Brutalist" UI.

Development Methodology

Applying AI within the design process, this project demonstrates my ability to build design systems that enable efficient development and scale. By maintaining a strict component library architecture, I was able to rapidly iterate on both complex, user-centered product designs and global style tokens—moving from early concept to a tangible, interactive front-end in a fraction of the traditional time.

Spark

Room 3 • AM Cycle

My Students

Select a student block to record an observation.